Effects:
- Media is powerful
- Hypodermic needle-rejecting messages
- Passive Audience
- Bandura's Bobo doll
Moral Panics:
- Society/community creates anxiety about media
Cultivation Theory:
- Repeated exposure to violence in media cultivates aggression over time.
- Audience Passive
The Guardian's Article:
- Link between aggression and video games/conduct disorder
- 8/9 year olds (year 4's) & 15 year olds (year 10's)
- Problem with categorising violent games. Levels or degrees of violence. eg: difference between a first person shooter (Call of Duty) & strategy games (World of Warcraft)
- Could be caused by competitiveness (conduct disorder) rather than violence
- Personalities determines which media contents are chosen, even at an early age. Media reflects existing problems rather than causing.
- Weak link between violent video games and its association with aggression. Refuses Effects Theory.
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